Dev Blog 1: Where are we now?

September 22, 2015

Current status of the game

So we are going to make the best Airport tycoon game ever. How? When? Who? Well, we are going to try to give you a clarity and at the same time bring an insight in the project without spoiling too much. We figured this post will be a short insight in where we are today. So as of now we are mainly working on getting the airplane and passengers to complete their respective lifecycle. This means getting the airplanes to land, taxi, park and takeoff correctly, same for the passengers, just different procedures (check-in, security, tax-free, boarding etc.). We are also preparing a showcase for the upcoming crowdfunding campaign with a simple GUI. We have decided to focus on the logic of the game before we focus on textures and arts.

It will be in 2D

The game actually started out as a 3D project however due to various reasons we decided to get rid of the third dimension and therefore, eliminating the huge task of 3D modeling as well as cutting down the complexity of movements and physics. It was a difficult decision as we always thought of the final game to be in 3D but we think it was the right choice because we want to focus on the gameplay and especially the management aspects. The say that “gameplay kills graphics” and it is very true in today’s gaming industry. Does anyone remember Minecraft?

Why another tycoon game?

Some people might say that there already are a lot of good games in this genre and while we definitely agree with them there has not been a lot of really great management games within the latest five years, especially not when it comes to airport tycoon games. The zombie genre has definitely taken a huge part with a Left4Dead, DayZ and many others. Good and fun games but not that intelligent. We want to make a challenging and intelligent game where your decisions and actions will make a big impact on your day to day life as the airport CEO. This is our main goal.

We will see if we can post some screenshots in the next post. Thanks for now!

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