As autumn now officially has made it to southern Sweden there are even more reasons to stay inside and code. The previous week included a number of efforts on refining old code and improving existing systems, especially focused around construction and revamping of in-game objects related to this. Because of this, the previous week’s devlog is going to be unusually short.
For those of you who have been following us for a while, you know that we recently started implementing a new aircraft as a result of a community vote and we can now let you know that the implementation process is complete!
… and it made it safely back to ground after its first voyage!
To learn more on the development cycle of implementing an aircraft check out last week’s devlog. As this is biggest aircraft we’ve implemented yet, we are starting to outgrow the test airport. When the development stack frees up we’ll start implementing the larger type of taxiway, iterate on the larger stands and add more runway update modules.
We made a number of efforts on the construction simulation aspects but these mainly concern what’s going on “under the hood”. The simulation aspect has previously not included deconstruction of objects, which now has been implemented, and we have also done a lot of testing on the interaction between the contractors and the CEO. This panel was constructed last week, and is very much a work in progress, but resembles what we are looking for in regards of control.
Call the contractors and they will as mentioned come to your airport by shuttle, dismiss them and they will queue up and go home, the display paper contract is of course your currently accepted construction company contract. This panel will without hesitation see a number of revisions as we continue to test and review the system.
Another aspect of the construction simulation has revolved around adding a construction overlay sprite for all buildable objects and also revamping systems that handle demolition of objects and stuff like that. This has consumed a lot of time and doesn’t really feature anything to show or talk about, which is the reason to the shortness of the previous development week’s episode.
This week we are going to revisit the baggage belt system as this summer’s removal of physics means that we still have some work to do here, we are also going to take a look at the staff hiring panel as well as the flight planning system.
See you soon and have a great week!
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